<?php
/**
 * <https://y.st./>
 * Copyright © 2015 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'<{title}>' => 'I give up',
	'<{body}>' => <<<END
<p>
	I&apos;ve decided to quit writing about all the petitions and campaigns in my inbox.
	It potentially brings some light to them, but I can&apos;t keep up.
	Writing about things from my inbox is the sole reason I can&apos;t keep up with my inbox and is often the reason I don&apos;t keep up on my weblog and is a contributing factor in the slow growth of this site&apos;s non-weblog sections.
	I should probably put up a page with a list of important mailing lists at some point, but for now, if you want to hear about activist campaigns, sign up for a few mailing lists such as the $a[EFF], Daily Kos, and CREDO Action lists.
	I may still write about some campaigns haphazardly, or if they are particularly important or personal to me, regularly.
	However, I renounce all responsibility for acting as a source of political information.
</p>
<p>
	I put quite a bit of time today into fixing up Minetyst.
	The subgame now has four main biomes, though only one of them has its vegetation fully programmed.
	I had been trying to avoid splitting the sound effects off into their own module, but in the end, I had to do it to keep things even remotely sane without making a monolithic module that deals with most of the game.
	Everything is incredibly interconnected, and I&apos;m starting to see why minetest_game is still set up the way it is.
	I think keeping everything separate will be fairly easy after the initial cleanup, but it takes effort to pull everything apart.
	Minetest originally was not customizable.
	Default inherited all the nodes from before modules were introduced, and from there, it absorbed any new code that made sense to include with any of its existing code.
	Default began life as the complete game and it has never really recovered from that.
</p>
<p>
	My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
</p>
END
);
